Tmimata Proetimasias

Through specific programs, such as Mathematical Week and clubs, the students of Grades 8 to 12 who have an aptitude to Mathematics are prepared by school counselors, Mathematical Olympiad winners and experienced Mathematics teachers and familiarize themselves with math notions that go beyond school textbooks. Consequently, every year students of the Schools participate in the biggest international and Panhellenic Competitions and win medals and high places.



The AMC 8, 10, 12 competitions are organized by the Mathematical Association of America (MAA) and students from all junior and senior high school grades can take part in them. Students are asked to answer within a given time limit 25 multiple-choice questions, which include Algebra, Geometry, Number Theory and Probability Theory. Participation in these competitions enables students to practice their Math and English skills, learn mathematical terms in English, and improve their curriculum vitae.

American-Scholastic Mathematics Contest

The American Scholastic Mathematics Contest is organized by the American Scholastic Mathematics Association (ASMA) and takes place at Mandoulides Schools 6 timse a year. Junior and senior high school students can take part in the competition, which is 35 minutes long and students are required to complete 7 exercises within this time limit. The exercises are AMC 8 level for 7th and 8th Grade, AMC level 10 for 9th and 10th and AMC 12 level for 11th and 12th Grade. With their participation in this competition, students are given the opportunity to practise their English and mathematical skills, learn mathematical terminology in English and enrich their CV.

Math Madness

International Mathematics Online Competition with groups of students from all over the world. The competition is via the AreteLabs digital platform. Players in the same team have to participate simultaneously in various practice, ranking, collaboration and knockout rounds with multiple-choice and gap-filling questions.

The European Mathematical Cup (EMC) is organized on an annual basis by the Croatian association “Young Gifted Mathematicians” and students from 19 countries participate. The Juniors category includes students that are younger than 17 years old while the Seniors category comprises older students. Many students of the Schools have won awards and high places in this competition.

Mathimatiki Skepsi Kai Logiki

Mathematical Thinking and Reasoning
Students: 7th Grade - 12th Grade

Introduction to Mathematical Thinking and Reasoning
Students: 6th Grade

The aim of the program is to draw the attention of students who have an inclination to mathematics through carefully designed exercises, leading them to a meaningful understanding of mathematical concepts and eventually to their participation and distinction in competitions.

It also aims to familiarize them with mathematical concepts that go beyond textbooks.

The program includes:

  • Courses by school counselors, mathematical Olympiad winners and experienced mathematicians
  • A simulation of a Mathematical Society competition (excluding 7th Grade)
  • Awards for the distinguished students.


Students: 5th Grade - 6th Grade

The aim of the program is to guide and motivate children to approach the basic concepts of mathematics by combining knowledge and entertainment.

The program includes:

  • Solving mathematical puzzles
  • Playful mathematical activities using everyday tangible materials
  • Innovative experiential activities that make children love Mathematics.



Mathematics is not just numbers, operations and symbols. It is a way of communication based on organized thinking and logic using a particular code. Deciphering and discovering the magic of this code is the main goal of this club.


The innovative program of the Schools aims to help students find solutions to real world problems by combining concepts and methods from the fields of STREAM (Science, Technology, Reading, Engineering, Art and Mathematics). Through properly organized projects for all grades of elementary school, students find answers to their questions and discover the scientific truth on their own, using their senses and logic. Impressive experiments with everyday materials, beautiful crafts and original worksheets are their luggage in this journey through knowledge and creativity. Thus, knowledge acquires a real meaning for children, since it is gained in a playful way and has a direct connection to their own lives.


Code Week

Students: 3rd Grade – 9th Grade

Every year, Mandoulides Schools take part in this European program that teaches the development of computer and mobile applications. More specifically, during challenges that are held on the school premises, students learn how to write code through interactive platforms and create their games using modern programming such as JavaScript and Java.

coding girls

Students: 4th Grade – 9th Grade

Coding Girls, a unique educational program that aims to inspire all girls to channel their creativity digitally by learning to program, design and direct interactive 3D stories and impressive games. The program is supported by Microsoft Hellas, it's FREE and open to all girls.

The program includes:
• Creating virtual 3D worlds for girls only
• Programming and directing interactive 3D stories
• Designing computer games with MsKodu
• Developing impressive projects with Alice3D
• Learning programming easily and in style.

Mandoulides Computer Epathlon and Hackathlon

Students: 5th Grade – 6th Grade

The main objective of the extracurricular Computer Science program is to better familiarize students with the computer and new technologies, through experiential activities such as creating electronic newspapers, programming games, creating movies, etc.
Extracurricular Computer Science program is enriched with MinecraftEdu and Hackathlon in order to transform learning into a game!

MinecraftEdu -a version of Minecraft specially designed for classrooms- is an open world that promotes creativity, collaboration and problem solving. Through MinecraftEdu, students attending the extracurricular program will learn from science, art and even poetry!

Hackathlon is a game based on a simple yet impressive idea. Every student has to "break" secret codes and navigate from level to level on our specially designed educational websites. To do this, they need to solve mathematical and several other puzzles, search for information, edit diagrams, explore maps, and so on. In Hackathlon, students play while learning and learn while playing!

By participating, students acquire growing incentives to develop a healthy and simultaneously creative relationship with the computer and to cultivate a programming-centered way of thinking through enjoyable activities.


Dr Techniko

Students: 6th Grade

The “Train Your Young Innovator” program is a unique, innovative, pioneering programming program for elementary school students, created exclusively for the students of Mandoulides Schools, by researcher and programmer Mr. Nikos Michalakis, aka Dr Techniko.

Through the program the students will participate in a computer game in which they will play the role of a secret agent.

To successfully accomplish their “mission”, the students will need to use knowledge and skills related to computer programming, design technology, engineering, physics, mathematics, inventive and critical thinking. The story of the game unfolds over 6 episodes. The language of the program is English.

Student's Comments

Hour of Code

Students: 1st Grade – 9th Grade

All students take part in Hour of Code, an international educational program, which introduces children to code and programming, and teaches them how to program an application by using correct code commands. Various programming environments are used depending on the age of the students so that programming is applied in a fun and playful way.

Kodu Lab

Students: 3rd Grade – 6th Grade

The main objective of the program is to build three-dimensional games using the Microsoft Kodu platform. During the course, students create their own scenarios, design the world of the game and program the characters that they have included in it.

Junior Code Week

Students: 3rd Grade – 6th Grade

Participation in Europe Code Week where students learn programming through educational games and tools, and get acquainted with JavaScript and Robotics. Innovative educational methods such as Adaptive Learning and Pair Programming are implemented.


Students: 4th Grade – 9th Grade

MinecraftEdu, a version of Minecraft specially designed for classrooms, is an open world that promotes creativity, collaboration and problem solving. Through MinecraftEdu, students will learn through science, art, even poetry. Using Minecraft's CodeBuilder, students write code in Python or use command blocks to program the hero of the game, who will build and complete tasks related to mathematics, physics, biology, history, etc.


MIT App Inventor

Students: 9th Grade

Through Google's specially designed MIT App Inventor programming environment, students learn how to program their own Android tablet and mobile applications. More specifically, students first design the application they want to implement, then create the graphics and user interface of the application, enter the necessary code so that it performs the desired functions, and finally run it live on a smartphone or tablet.

Scratch Programming

Students: 4th Grade – 5th Grade

Elementary school students use MIT's Scratch programming environment to build educational applications and make impressive games.

Python Bootcamp

Students: 6th Grade

Students learn the basic principles and structures of programming in the Python language. Sixth Graders are given the opportunity to solve problems, develop their computational thinking and program their own applications. The duration of the program is 12 weeks.

Mandoulides Python Camp

Grades: 7th – 9th

It is the next phase of Python Bootcamp, where knowledge previously acquired is enhanced. Through theory and experience, students are asked to solve problems and run real scenarios on Python so as to create a program that will provide them with the solutions they need. They learn the basic commands of programming in sequence structure, selection structure and repetition structure.

Computer Clubs

Students: 1st Grade – 9th Grade

Clubs of computer programming, image processing, creating online newspapers and websites, office automation (word processing, spreadsheets, presentations and databases).

Mandoulides Programming Day

Students: 7th Grade – 12th Grade

The program aims to inspire students to program their computer. Younger students are taught the philosophy of programming and learn to program in specially designed virtual microcosms. Then they are invited to program virtual robots to find their way out of labyrinths, and to solve playful problems with the minimum number of commands. Older students who are already familiar with programming, are taught algorithms, design and how to solve problems and plan their solutions in the programming language C/C ++.

The program includes:

  • Introduction to Programming
  • Variables, Operators
  • Sequence Structure, If Statements
  • Loops
  • Algorithms and Programs Development.

*Christos Malliarakis is a graduate of the Department of Applied Informatics, University of Macedonia with a PhD in teaching Programming and Masters degrees in Information Systems and Management. He has published more than 30 papers in international conferences, journals and book chapters. He has worked as a Software Engineer and an IT teacher at Mandoulides Schools while he has also prepared students for Olympiads in Informatics.


Mandoulides Computer Epathlon and Hackathlon

Students: 4th Grade – 9th Grade

Through a variety of activities, students get to know the secrets of programming and develop a creative relationship with the computer.

The program includes:

  • Programming using JavaScript in an Adaptive Learning environment
  • STREAM activities on the Minecraft Education Edition platform
  • Robotics activities
  • Composing electronic music on a computer
  • Solving puzzles and introduction to online data protection (Mandoulides Hackathlon).



Προετοιμασία για Πανελλήνιους και Διεθνείς διαγωνισμούς

Students practise in programming and algorithmic thinking in order to take part in Greek (Hellenic Society of Computer and Information Technology Scientists) and international competitions as well as in IT conferences.


Students: Kindergarten - 9th Grade

The main goal of the program is to familiarize students with science and technology, in an experiential and creative way through construction and experimentation.

The curriculum and materials are determined by educators and robotics engineers, and, depending on the age group, include building and programming of electronic and robotic constructs, experimentation, dramatization and dramatic play, creation of stories, brainstorming, and creative writing.

Students: 5th Grade– 9th Grade

We create the future ourselves! With imagination, creativity and innovative thinking.

How do we envisage the cities of the future?  Can technology help us towards a viable approach?

Robotixlab Day includes three 60-minute workshops on cities of the future. Students are asked to think and combine digital manufacturing technology (3D design and 3D printing) and robotics with the Internet of Things (IoT) to create their future. The workshop is based on Robotixlab's out-of-the-box-learning method, where knowledge is experientially conceived through design, experimentation and testing in a repetitive design cycle of optimal solution approach. The program is designed and implemented by Antonis Kanouras,* engineer and founder of Robotixlab.

The program includes:

  • Collaboration and teamwork
  • Developing ideas and solutions
  • Programming robots and microprocessors with sensors, electric motors, LED etc.
  • 3D design and 3D printing.

* Antonis Kanouras, a graduate of Mechanical Engineering with Robotics from the University of Sussex with a Master's degree in Cybernetics from the University of Reading, and Robotixlab have been collaborating with Mandoulides Schools for 10 years, offering special educational programs of robotics, creative electronics and digital 3D printing to students. His research in the field of Applied Robotics in Recyclable Waste Management has been patented worldwide and he has been awarded by the British Institute of Engineering Technology for his research at the University of Sussex on the subject of Biorobots. Robotixlab's work in education has also been hosted at FAB10 (Barcelona), the Natural History Museum (London) and SXSW (Austin, Texas).


Every year, Mandoulides Schools participate in the world's biggest robotics competitions and always rank high.

In school year 2018 - 2019 our school participated in First Lego League World Competition for Research and Innovation for the third time with two Elementary and Junior High School teams.

The Schools’ Robotics Team is made up of selected Elementary, Junior and Senior High School students following an evaluation at the beginning of each school year.

Through regular weekly workshops, students receive all the knowledge and skills needed to participate and excel in major world events.


F1 in Schools

F1 in Schools is the world's largest technology competition and one of the most comprehensive training programs that enhances the interest of students for Science, New Technologies, Reading, Engineering, Art, and Mathematics (STREAM Education), where they acquire innovation & entrepreneurship knowledge, they learn to cooperate and they work in groups according to the standards of professional teams of Formula 1.

1st place in the
«F1 in Schools 2016» 

School of Architecture for Children & Youth

Students: Pre-Kindergarten - 6th Grade

At Arkki workshops our little “architects” see the world through different angles, experiment, plan and discover their talents. Through experiential learning, children reinforce their three-dimensional perception, their mathematical thinking and their communication skills.

Arkki workshops are taught by Greek architects and teachers certified in Finland.


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